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493 lines
16 KiB
C#
493 lines
16 KiB
C#
using System;
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using System.Net.Sockets;
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using System.Net;
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using System.Collections.Generic;
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using System.Collections;
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using System.Threading;
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using HuizhongLibrary.Log;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Security.Cryptography;
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namespace HuizhongLibrary.Network
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{
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/// <summary>
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/// Represents a callback used to inform a listener that a ServerConnection has received data.
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/// </summary>
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/// <param name="sender">The sender of the callback.</param>
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/// <param name="e">The DataEventArgs object containging the received data.</param>
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public delegate void DataReceivedCallback(ServerConnection sender, DataEventArgs e);
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/// <summary>
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/// Represents a callback used to inform a listener that a ServerConnection has disconnected.
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/// </summary>
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/// <param name="sender">The sender of the callback.</param>
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/// <param name="e">The SocketAsyncEventArgs object used by the ServerConnection.</param>
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public delegate void DisconnectedCallback(ServerConnection sender, SocketAsyncEventArgs e);
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/// <summary>
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/// A connection to our server.
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/// </summary>
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public class ServerConnection
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{
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public string IpAddress { get; set; }
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public int Port { get; set; }
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public string DeviceNo { get; set; }
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public DateTime PrevTime { get; set; }
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public List<byte> SocketBuffer { get; set; }
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public SocketMessages ListMessage { get; set; }
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public bool Enabled { get; set; }
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public bool IsLogin { get; set; }
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public string ConnectIp { get; set; }
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public int ConnectPort { get; set; }
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public int FileLength { get; set; }
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public int ReceiveLen { get; set; }
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public Byte[] Data { get; set; }
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public string BuffData { get; set; }
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public int RefshSecond { get; set; }
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public bool IsSyncSend { get; set; }
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public int CheckConnectNumber { get; set; } //连接状态验证次数
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public int WaitMsgNumber = 0;
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public bool IsWebSocket = false; //WebSocket握手协议是否完成
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public FileStream fs = null;
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private int MaxSendNumber = 0;
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private int MaxWaitMsgNumber = 0;
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private DateTime CacheDataTime = DateTime.Now;
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public SocketAsyncEventArgs eventArgs;
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public Socket socket;
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public event Action<ServerConnection> SendCompleted;
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public event Action<ServerConnection, DataEventArgs> DataReceived;
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public event Action<ServerConnection, SocketAsyncEventArgs> CloseSocketed;
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#region 初始化
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public ServerConnection()
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{
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CheckConnectNumber = 3;
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FileLength = 0;
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IsLogin = false;
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PrevTime = DateTime.Now;
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WaitMsgNumber = 0;
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SocketBuffer = new List<byte>();
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ListMessage = new SocketMessages();
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//Data = new byte[2048];
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}
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public ServerConnection(Socket socket, SocketAsyncEventArgs args)
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{
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//Data = new byte[2048];
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FileLength = 0;
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IsLogin = false;
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PrevTime = DateTime.Now;
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WaitMsgNumber = 0;
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SocketBuffer = new List<byte>();
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ListMessage = new SocketMessages();
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if (socket.AddressFamily == AddressFamily.InterNetwork || socket.AddressFamily == AddressFamily.Unspecified)
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{
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string[] RemoteEndPoint = socket.RemoteEndPoint.ToString().Split(':');
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this.IpAddress = RemoteEndPoint[0];
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this.Port = Convert.ToInt32(RemoteEndPoint[1]);
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ErrorFollow.TraceWrite("请求连接", "", IpAddress);
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//this.DeviceNo = this.IpAddress.Split(Convert.ToChar("."))[3];
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}
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else
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{
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this.IpAddress = "";
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}
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this.Enabled = true;
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this.socket = socket;
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eventArgs = args;
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eventArgs.Completed += ReceivedCompleted;
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ListenForData(eventArgs);
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}
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#endregion
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#region 连接
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public void Start(Socket socket, SocketAsyncEventArgs args)
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{
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if (socket.AddressFamily == AddressFamily.InterNetwork || socket.AddressFamily == AddressFamily.Unspecified)
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{
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string[] RemoteEndPoint = socket.RemoteEndPoint.ToString().Split(':');
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this.IpAddress = RemoteEndPoint[0];
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this.Port = Convert.ToInt32(RemoteEndPoint[1]);
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}
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else
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{
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this.IpAddress = "";
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}
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this.Enabled = true;
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if (this.socket != null) this.socket = null;
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if (this.eventArgs != null)
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{
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eventArgs.Dispose();
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eventArgs = null;
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}
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this.socket = socket;
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eventArgs = args;
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eventArgs.Completed += ReceivedCompleted;
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ListenForData(eventArgs);
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}
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#endregion
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#region 返回要发送的消息
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public SocketMessage GetNextSocketMessage(int RefshSecond)
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{
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var item=ListMessage.GetNextSocketMessage(RefshSecond);
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if (item == null) return null;
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if (item.SendNumber > 0)
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{
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ErrorFollow.TraceWrite("重发", "", item.FunNo);
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DecrementWaitMsgNumber();
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}
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return item;
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}
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#endregion
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#region 移除已发送消息
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public void RemoveSocketMessage()
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{
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ListMessage.RemoveEmploy();
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}
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#endregion
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#region 增加等待回复的消息数
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public void IncrementWaitMsgNumber()
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{
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Interlocked.Increment(ref WaitMsgNumber);
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}
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#endregion
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#region 减少等待回复的消息数
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public void DecrementWaitMsgNumber()
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{
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Interlocked.Decrement(ref WaitMsgNumber);
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//Interlocked.Exchange<string>(ref 变量,11);
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}
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#endregion、
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#region 消除已回复消息
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public SocketMessage EndWaitMsg(string SequenceID)
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{
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try
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{
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DecrementWaitMsgNumber();
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SocketMessage msg = ListMessage.CheckOut(SequenceID);
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return msg;
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}
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catch (Exception ex)
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{
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ErrorFollow.TraceWrite(ex.TargetSite.Name, ex.StackTrace, ex.Message);
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}
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return null;
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}
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#endregion
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#region 消除已回复消息
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public SocketMessage EndFirstWaitMsg()
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{
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try
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{
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DecrementWaitMsgNumber();
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SocketMessage msg = ListMessage.CheckOut();
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return msg;
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}
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catch (Exception ex)
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{
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ErrorFollow.TraceWrite(ex.TargetSite.Name, ex.StackTrace, ex.Message);
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}
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return null;
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}
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#endregion
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#region 返回消息
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public SocketMessage GetSocketMessage(string SequenceID)
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{
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return ListMessage.GetSocketMessage(SequenceID);
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}
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#endregion
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#region 合并缓存数据
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public void AddData(byte[] RevData, int Offset, int Len)
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{
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try
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{
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if (CacheDataTime.AddSeconds(15) < DateTime.Now)
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{
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SocketBuffer.Clear();
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}
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this.ReceiveLen = Len + SocketBuffer.Count;
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if (Data.Length < this.ReceiveLen) Data = new byte[ReceiveLen];
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for (int i = 0; i < SocketBuffer.Count; i++)
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{
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Data[i] = SocketBuffer[i];
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}
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Buffer.BlockCopy(RevData, Offset, Data, SocketBuffer.Count, Len);
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SocketBuffer.Clear();
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}
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catch (Exception ex)
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{
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ErrorFollow.TraceWrite(ex.TargetSite.Name, ex.StackTrace, ex.Message);
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}
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}
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#endregion
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#region 新增缓存
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public void AddBuff(byte[] SrcArray, int offset)
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{
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try
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{
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for (int i = offset; i < ReceiveLen; i++)
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{
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SocketBuffer.Add(SrcArray[i]);
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}
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CacheDataTime = DateTime.Now;
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}
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catch (Exception ex)
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{
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ErrorFollow.TraceWrite(ex.TargetSite.Name, ex.StackTrace, ex.Message);
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}
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}
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#endregion
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#region 清理内存
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public void Dispose()
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{
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if (SocketBuffer != null) SocketBuffer.Clear();
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SocketBuffer = null;
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if (ListMessage!=null) ListMessage.Clear();
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ListMessage = null;
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}
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#endregion
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#region 打包服务器数据
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/// <summary>
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/// 打包服务器数据
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/// </summary>
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/// <param name="message">数据</param>
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/// <returns>数据包</returns>
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public static byte[] PackData(string message)
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{
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byte[] contentBytes = null;
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byte[] temp = Encoding.UTF8.GetBytes(message);
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if (temp.Length < 126)
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{
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contentBytes = new byte[temp.Length + 2];
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contentBytes[0] = 0x81;
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contentBytes[1] = (byte)temp.Length;
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Array.Copy(temp, 0, contentBytes, 2, temp.Length);
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}
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else if (temp.Length < 0xFFFF)
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{
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contentBytes = new byte[temp.Length + 4];
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contentBytes[0] = 0x81;
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contentBytes[1] = 126;
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contentBytes[2] = (byte)(temp.Length >> 8 & 0xFF);
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contentBytes[3] = (byte)(temp.Length & 0xFF);
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Array.Copy(temp, 0, contentBytes, 4, temp.Length);
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}
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else
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{
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// 暂不处理超长内容
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}
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return contentBytes;
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Disconnects the client.
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/// </summary>
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public void Disconnect()
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{
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lock (this)
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{
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CloseConnection(eventArgs);
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}
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}
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/// <summary>
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/// Sends data to the client.
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/// </summary>
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/// <param name="data">The data to send.</param>
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/// <param name="offset">The offset into the data.</param>
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/// <param name="count">The ammount of data to send.</param>
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public bool SendData(Byte[] data, Int32 offset, Int32 count)
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{
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try
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{
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lock (this)
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{
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if (socket.Connected == false) return false;
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//bool bk=socket.Poll(-1, SelectMode.SelectWrite);
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this.PrevTime = DateTime.Now;
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int i = socket.Send(data, offset, count, SocketFlags.None);
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if (i <= 0) return false;
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}
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}
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catch (Exception ex)
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{
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return false;
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}
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return true;
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}
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#region WebSocket专用
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public bool SendData(string data)
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{
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lock (this)
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{
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if (socket.Connected == false) return false;
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//bool bk=socket.Poll(-1, SelectMode.SelectWrite);
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this.PrevTime = DateTime.Now;
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byte[] bytes = PackData(data);
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int i = socket.Send(bytes, 0, bytes.Length, SocketFlags.None);
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if (i <= 0) return false;
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}
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return true;
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}
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#endregion
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#endregion
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#region 获取Socket
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public Socket GetSocket()
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{
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lock (this)
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{
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return socket;
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}
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}
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#endregion
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#region Private Methods
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/// <summary>
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/// Starts and asynchronous recieve.
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/// </summary>
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/// <param name="args">The SocketAsyncEventArgs to use.</param>
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private void ListenForData(SocketAsyncEventArgs args)
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{
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lock (this)
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{
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if (socket == null) return;
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if (socket.Connected)
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{
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socket.InvokeAsyncMethod(socket.ReceiveAsync,
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ReceivedCompleted, args);
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}
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}
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}
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/// <summary>
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/// Called when an asynchronous receive has completed.
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/// </summary>
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/// <param name="sender">The sender.</param>
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/// <param name="args">The SocketAsyncEventArgs for the operation.</param>
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private void ReceivedCompleted(Object sender, SocketAsyncEventArgs args)
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{
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try
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{
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if (args.BytesTransferred == 0)
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{
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if (string.IsNullOrEmpty(this.DeviceNo)==false)Disconnect();
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return;
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}
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if (args.SocketError != SocketError.Success)
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{
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if (string.IsNullOrEmpty(this.DeviceNo) == false) Disconnect();
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return;
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}
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this.Data = new byte[args.BytesTransferred];
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this.ReceiveLen = this.Data.Length;
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Buffer.BlockCopy(args.Buffer, args.Offset, this.Data, args.Offset, args.BytesTransferred);
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if (this.DataReceived!=null)this.DataReceived(this, new DataEventArgs() { Data = this.Data, Length = this.ReceiveLen });
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ListenForData(args);
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//if (state.socket.Available == 0)
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//{
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// ListenForData(args);
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//}
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}
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catch (Exception ex)
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{
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ErrorFollow.TraceWrite(ex.TargetSite.Name, ex.StackTrace, ex.Message);
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Disconnect();
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}
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}
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#region 输出数据日志
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string WaitData(byte[] bytes, int index, int Length)
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{
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try
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{
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return Encoding.UTF8.GetString(bytes, index, Length);
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}
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catch
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{
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string a = "";
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foreach (var item in bytes)
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{
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a += item.ToString("X");
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}
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return a;
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}
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}
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#endregion
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/// <summary>
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/// Closes the connection.
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/// </summary>
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/// <param name="args">The SocketAsyncEventArgs for the connection.</param>
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private void CloseConnection(SocketAsyncEventArgs args)
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{
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if (this.Enabled == false)return;
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this.Enabled = false;
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this.WaitMsgNumber = 0;
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if (socket == null) return;
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try
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{
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socket.Shutdown(SocketShutdown.Both);
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}
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catch
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{ }
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try
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{
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socket.Close();
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}
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catch
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{ }
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try
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{
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Dispose();
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args.Completed -= ReceivedCompleted; //MUST Remember This!
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socket = null;
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this.Data = null;
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}
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catch (Exception ex)
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{
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ErrorFollow.TraceWrite(ex.TargetSite.Name, ex.StackTrace, ex.Message);
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}
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if (this.CloseSocketed != null) this.CloseSocketed(this, args);
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}
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#endregion
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#region Events
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/// <summary>
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/// Fires the DataReceivedCallback.
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/// </summary>
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/// <param name="data">The data which was received.</param>
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/// <param name="remoteEndPoint">The address the data came from.</param>
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/// <param name="callback">The callback.</param>
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private void OnDataReceived(DataReceivedCallback callback)
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{
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callback(this, new DataEventArgs() { Data = this.Data, Length = this.ReceiveLen });
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}
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/// <summary>
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/// Fires the DisconnectedCallback.
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/// </summary>
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/// <param name="args">The SocketAsyncEventArgs for this connection.</param>
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/// <param name="callback">The callback.</param>
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private void OnDisconnected(SocketAsyncEventArgs args, DisconnectedCallback callback)
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{
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callback(this, args);
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}
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#endregion
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}
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} |